Add D3D capability.
diff --git a/dlls/ddraw/d3ddevice/mesa.c b/dlls/ddraw/d3ddevice/mesa.c
index 0d5b95c..329b7b2 100644
--- a/dlls/ddraw/d3ddevice/mesa.c
+++ b/dlls/ddraw/d3ddevice/mesa.c
@@ -180,7 +180,7 @@
d1->dlcLightingCaps.dwNumLights = 16; /* glGetIntegerv(GL_MAX_LIGHTS, &maxlight); d1->dlcLightingCaps.dwNumLights = maxlight; */
fill_opengl_primcaps(&(d1->dpcLineCaps));
fill_opengl_primcaps(&(d1->dpcTriCaps));
- d1->dwDeviceRenderBitDepth = DDBD_16;
+ d1->dwDeviceRenderBitDepth = DDBD_16|DDBD_24;
d1->dwDeviceZBufferBitDepth = DDBD_16;
d1->dwMaxBufferSize = 0;
d1->dwMaxVertexCount = 65536;