)]}'
{
  "commit": "09eb0c40a63a09150c1c70308864017c27f72fbc",
  "tree": "35a7d6f07e58382113a07eeee86063be6a4a0dda",
  "parents": [
    "49f4c68e29a9eed401b8e0f3f33a03fbe0d47667"
  ],
  "author": {
    "name": "H. Verbeet",
    "email": "hverbeet@gmail.com",
    "time": "Sat Aug 19 17:24:02 2006 +0200"
  },
  "committer": {
    "name": "Alexandre Julliard",
    "email": "julliard@winehq.org",
    "time": "Mon Aug 21 12:17:42 2006 +0200"
  },
  "message": "wined3d: Improve float constant loading a bit.\n\n- Use a list to keep track of what constants are set.\n- Move TRACEs and checkGLcall calls out of the main constant loading loop.\n",
  "tree_diff": [
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      "new_path": "dlls/wined3d/arb_program_shader.c"
    },
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}
