d3d10: Identify some more unknowns in parse_fx10.
diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index 535a82d..6f95a96 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -114,15 +114,21 @@
ID3D10Device *device;
DWORD version;
DWORD local_buffer_count;
- DWORD localobjects_count;
+ DWORD variable_count;
+ DWORD object_count;
DWORD sharedbuffers_count;
DWORD sharedobjects_count;
DWORD technique_count;
DWORD index_offset;
+ DWORD texture_count;
DWORD dephstencilstate_count;
DWORD blendstate_count;
DWORD rasterizerstate_count;
DWORD samplerstate_count;
+ DWORD rendertargetview_count;
+ DWORD depthstencilview_count;
+ DWORD shader_call_count;
+ DWORD shader_compile_count;
struct d3d10_effect_local_buffer *local_buffers;
struct d3d10_effect_technique *techniques;
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index a5a32e1..d05d6a6 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -547,19 +547,18 @@
read_dword(&ptr, &e->local_buffer_count);
TRACE("Local buffer count: %u.\n", e->local_buffer_count);
- /* Number of variables in local buffers? */
- read_dword(&ptr, &unknown);
- FIXME("Unknown 0: %u\n", unknown);
+ read_dword(&ptr, &e->variable_count);
+ TRACE("Variable count: %u\n", e->variable_count);
- read_dword(&ptr, &e->localobjects_count);
- TRACE("Localobjects count: %u\n", e->localobjects_count);
+ read_dword(&ptr, &e->object_count);
+ TRACE("Object count: %u\n", e->object_count);
read_dword(&ptr, &e->sharedbuffers_count);
TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
/* Number of variables in shared buffers? */
read_dword(&ptr, &unknown);
- FIXME("Unknown 1: %u\n", unknown);
+ FIXME("Unknown 0: %u\n", unknown);
read_dword(&ptr, &e->sharedobjects_count);
TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
@@ -571,9 +570,10 @@
TRACE("Index offset: %#x\n", e->index_offset);
read_dword(&ptr, &unknown);
- FIXME("Unknown 2: %u\n", unknown);
- read_dword(&ptr, &unknown);
- FIXME("Unknown 3: %u\n", unknown);
+ FIXME("Unknown 1: %u\n", unknown);
+
+ read_dword(&ptr, &e->texture_count);
+ TRACE("Texture count: %u\n", e->texture_count);
read_dword(&ptr, &e->dephstencilstate_count);
TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
@@ -587,16 +587,17 @@
read_dword(&ptr, &e->samplerstate_count);
TRACE("Samplerstate count: %u\n", e->samplerstate_count);
- read_dword(&ptr, &unknown);
- FIXME("Unknown 4: %u\n", unknown);
- read_dword(&ptr, &unknown);
- FIXME("Unknown 5: %u\n", unknown);
+ read_dword(&ptr, &e->rendertargetview_count);
+ TRACE("Rendertargetview count: %u\n", e->rendertargetview_count);
- /* Number of function calls in all passes? */
- read_dword(&ptr, &unknown);
- FIXME("Unknown 6: %u\n", unknown);
- read_dword(&ptr, &unknown);
- FIXME("Unknown 7: %u\n", unknown);
+ read_dword(&ptr, &e->depthstencilview_count);
+ TRACE("Depthstencilview count: %u\n", e->depthstencilview_count);
+
+ read_dword(&ptr, &e->shader_call_count);
+ TRACE("Shader call count: %u\n", e->shader_call_count);
+
+ read_dword(&ptr, &e->shader_compile_count);
+ TRACE("Shader compile count: %u\n", e->shader_compile_count);
return parse_fx10_body(e, ptr, data_size - (ptr - data));
}