d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index dd50ecf..5f8bb74 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2490,6 +2490,16 @@
return WINED3D_OK;
}
+ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface) {
+ IUnknown* surfaceParent;
+ TRACE("(%p) call back\n", pSurface);
+
+ /* Now, release the parent, which will take care of cleaning up the surface for us */
+ IWineD3DSurface_GetParent(pSurface, &surfaceParent);
+ IUnknown_Release(surfaceParent);
+ return IUnknown_Release(surfaceParent);
+}
+
/**********************************************************
* IWineD3D VTbl follows
**********************************************************/
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index a1ce721..e9a78cc 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -58,31 +58,12 @@
TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
ref = InterlockedDecrement(&This->resource.ref);
if (ref == 0) {
- int i;
-
- TRACE("(%p) : Cleaning up\n",This);
- for (i = 0; i < This->baseTexture.levels; i++) {
- if (This->surfaces[i] != NULL) {
- /* Because the surfaces were created using a callback we need to release there parent otehrwise we leave the parent hanging */
- IUnknown* surfaceParent;
- /* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
- IWineD3DSurface_SetGlTextureDesc(This->surfaces[i], 0, 0);
- /* Cleanup the container */
- IWineD3DSurface_SetContainer(This->surfaces[i], 0);
- /* Now, release the parent, which will take care of cleaning up the surface for us */
- IWineD3DSurface_GetParent(This->surfaces[i], &surfaceParent);
- IUnknown_Release(surfaceParent);
- IUnknown_Release(surfaceParent);
- }
- }
- TRACE("(%p) : cleaning up base texture\n", This);
- IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *)iface);
- /* free the object */
- HeapFree(GetProcessHeap(), 0, This);
+ IWineD3DTexture_Destroy(iface, D3DCB_DefaultDestroySurface);
}
return ref;
}
+
/* ****************************************************
IWineD3DTexture IWineD3DResource parts follow
**************************************************** */
@@ -246,6 +227,25 @@
/* *******************************************
IWineD3DTexture IWineD3DTexture parts follow
******************************************* */
+static void WINAPI IWineD3DTextureImpl_Destroy(IWineD3DTexture *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface) {
+ IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
+ int i;
+
+ TRACE("(%p) : Cleaning up\n",This);
+ for (i = 0; i < This->baseTexture.levels; i++) {
+ if (This->surfaces[i] != NULL) {
+ /* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
+ IWineD3DSurface_SetGlTextureDesc(This->surfaces[i], 0, 0);
+ IWineD3DSurface_SetContainer(This->surfaces[i], 0);
+ D3DCB_DestroySurface(This->surfaces[i]);
+ }
+ }
+ TRACE("(%p) : cleaning up base texture\n", This);
+ IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *)iface);
+ /* free the object */
+ HeapFree(GetProcessHeap(), 0, This);
+}
+
static HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) {
IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
@@ -343,6 +343,7 @@
IWineD3DTextureImpl_GetTextureDimensions,
IWineD3DTextureImpl_ApplyStateChanges,
/* IWineD3DTexture */
+ IWineD3DTextureImpl_Destroy,
IWineD3DTextureImpl_GetLevelDesc,
IWineD3DTextureImpl_GetSurfaceLevel,
IWineD3DTextureImpl_LockRect,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0776767..208ec0b 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -416,6 +416,9 @@
#define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
#define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
+/* Default callbacks for implicit object destruction */
+extern ULONG WINAPI D3DCB_DefaultDestroySurface(IWineD3DSurface *pSurface);
+
/*****************************************************************************
* Internal representation of a light
*/
diff --git a/include/wine/wined3d_interface.h b/include/wine/wined3d_interface.h
index 6a779f3..1e0e08e 100644
--- a/include/wine/wined3d_interface.h
+++ b/include/wine/wined3d_interface.h
@@ -241,6 +241,11 @@
LPVOID context);
/*****************************************************************************
+ * Callback functions for custom implicit surface / volume destruction.
+ */
+typedef ULONG WINAPI (*D3DCB_DESTROYSURFACEFN) (struct IWineD3DSurface *pSurface);
+
+/*****************************************************************************
* IWineD3DBase interface
*/
@@ -855,6 +860,7 @@
STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
/*** IWineD3DTexture methods ***/
+ STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DSURFACE_DESC* pDesc) PURE;
STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, struct IWineD3DSurface** ppSurfaceLevel) PURE;
STDMETHOD(LockRect)(THIS_ UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
@@ -893,6 +899,7 @@
#define IWineD3DTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
#define IWineD3DTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
/*** IWineD3DTexture methods ***/
+#define IWineD3DTexture_Destroy(p,a) (p)->lpVtbl->Destroy(p,a)
#define IWineD3DTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
#define IWineD3DTexture_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
#define IWineD3DTexture_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)