Added socket interface to wineserver.
diff --git a/server/sock.c b/server/sock.c
new file mode 100644
index 0000000..a385c52
--- /dev/null
+++ b/server/sock.c
@@ -0,0 +1,502 @@
+/*
+ * Server-side socket management
+ *
+ * Copyright (C) 1999 Marcus Meissner, Ove Kåven
+ *
+ * FIXME: we use read|write access in all cases. Shouldn't we depend that
+ * on the access of the current handle?
+ */
+
+#include <assert.h>
+#include <fcntl.h>
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <errno.h>
+#include <sys/errno.h>
+#include <sys/stat.h>
+#include <sys/time.h>
+#include <sys/types.h>
+#include <sys/socket.h>
+#include <sys/ioctl.h>
+#include <time.h>
+#include <unistd.h>
+
+#include "winerror.h"
+#include "winbase.h"
+#include "winsock2.h"
+#include "process.h"
+#include "handle.h"
+#include "thread.h"
+#include "request.h"
+
+struct sock
+{
+ struct object obj; /* object header */
+ struct select_user select; /* select user */
+ unsigned int state; /* status bits */
+ unsigned int mask; /* event mask */
+ unsigned int hmask; /* held (blocked) events */
+ unsigned int pmask; /* pending events */
+ struct event *event; /* event object */
+ int errors[FD_MAX_EVENTS]; /* event errors */
+};
+
+static void sock_dump( struct object *obj, int verbose );
+static int sock_add_queue( struct object *obj, struct wait_queue_entry *entry );
+static void sock_remove_queue( struct object *obj, struct wait_queue_entry *entry );
+static int sock_signaled( struct object *obj, struct thread *thread );
+static int sock_get_fd( struct object *obj );
+static void sock_destroy( struct object *obj );
+static void sock_set_error(void);
+
+static const struct object_ops sock_ops =
+{
+ sizeof(struct sock),
+ sock_dump,
+ sock_add_queue,
+ sock_remove_queue,
+ sock_signaled,
+ no_satisfied,
+ sock_get_fd,
+ sock_get_fd,
+ no_flush,
+ no_get_file_info,
+ sock_destroy
+};
+
+static int sock_event( struct sock *sock )
+{
+ unsigned int mask = sock->mask & sock->state & ~sock->hmask;
+ int ev = EXCEPT_EVENT;
+
+ if (sock->state & WS_FD_CONNECT)
+ /* connecting, wait for writable */
+ return WRITE_EVENT | EXCEPT_EVENT;
+ if (sock->state & WS_FD_LISTENING)
+ /* listening, wait for readable */
+ return ((sock->hmask & FD_ACCEPT) ? 0 : READ_EVENT) | EXCEPT_EVENT;
+
+ if (mask & FD_READ) ev |= READ_EVENT;
+ if (mask & FD_WRITE) ev |= WRITE_EVENT;
+ return ev;
+}
+
+static void sock_reselect( struct sock *sock )
+{
+ set_select_events( &sock->select, sock_event( sock ) );
+}
+
+inline static int sock_error(int s)
+{
+ unsigned int optval, optlen;
+
+ optlen = sizeof(optval);
+ getsockopt(s, SOL_SOCKET, SO_ERROR, (void *) &optval, &optlen);
+ return optval;
+}
+
+static void sock_select_event( int event, void *private )
+{
+ struct sock *sock = (struct sock *)private;
+ unsigned int emask;
+ assert( sock->obj.ops == &sock_ops );
+ if (sock->state & WS_FD_CONNECT)
+ {
+ /* connecting */
+ if (event & WRITE_EVENT)
+ {
+ /* we got connected */
+ sock->state |= WS_FD_CONNECTED|WS_FD_READ|WS_FD_WRITE;
+ sock->state &= ~WS_FD_CONNECT;
+ sock->pmask |= FD_CONNECT;
+ sock->errors[FD_CONNECT_BIT] = 0;
+ }
+ else if (event & EXCEPT_EVENT)
+ {
+ /* we didn't get connected? */
+ sock->state &= ~WS_FD_CONNECT;
+ sock->pmask |= FD_CONNECT;
+ sock->errors[FD_CONNECT_BIT] = sock_error( sock->select.fd );
+ }
+ } else
+ if (sock->state & WS_FD_LISTENING)
+ {
+ /* listening */
+ if (event & READ_EVENT)
+ {
+ /* incoming connection */
+ sock->pmask |= FD_ACCEPT;
+ sock->errors[FD_ACCEPT_BIT] = 0;
+ sock->hmask |= FD_ACCEPT;
+ }
+ else if (event & EXCEPT_EVENT)
+ {
+ /* failed incoming connection? */
+ sock->pmask |= FD_ACCEPT;
+ sock->errors[FD_ACCEPT_BIT] = sock_error( sock->select.fd );
+ sock->hmask |= FD_ACCEPT;
+ }
+ } else
+ {
+ /* normal data flow */
+ if (event & READ_EVENT)
+ {
+ /* make sure there's data here */
+ int bytes = 0;
+ ioctl(sock->select.fd, FIONREAD, (char*)&bytes);
+ if (bytes)
+ {
+ /* incoming data */
+ sock->pmask |= FD_READ;
+ sock->hmask |= FD_READ;
+ sock->errors[FD_READ_BIT] = 0;
+ }
+ else
+ {
+ /* 0 bytes readable == socket closed cleanly */
+ sock->state &= ~(WS_FD_CONNECTED|WS_FD_READ|WS_FD_WRITE);
+ sock->pmask |= FD_CLOSE;
+ sock->errors[FD_CLOSE_BIT] = 0;
+ }
+ }
+ if (event & WRITE_EVENT)
+ {
+ sock->pmask |= FD_WRITE;
+ sock->hmask |= FD_WRITE;
+ sock->errors[FD_WRITE_BIT] = 0;
+ }
+ if (event & EXCEPT_EVENT)
+ {
+ sock->errors[FD_CLOSE_BIT] = sock_error( sock->select.fd );
+ if (sock->errors[FD_CLOSE_BIT])
+ {
+ /* we got an error, socket closing? */
+ sock->state &= ~(WS_FD_CONNECTED|WS_FD_READ|WS_FD_WRITE);
+ sock->pmask |= FD_CLOSE;
+ }
+ else
+ {
+ /* no error, OOB data? */
+ sock->pmask |= FD_OOB;
+ sock->hmask |= FD_OOB;
+ }
+ }
+ }
+
+ sock_reselect( sock );
+ /* wake up anyone waiting for whatever just happened */
+ emask = sock->pmask & sock->mask;
+ if (emask && sock->event)
+ set_event(sock->event);
+
+ /* if anyone is stupid enough to wait on the socket object itself,
+ * maybe we should wake them up too, just in case? */
+ wake_up( &sock->obj, 0 );
+}
+
+static void sock_dump( struct object *obj, int verbose )
+{
+ struct sock *sock = (struct sock *)obj;
+ assert( obj->ops == &sock_ops );
+ printf( "Socket fd=%d\n", sock->select.fd );
+}
+
+static int sock_add_queue( struct object *obj, struct wait_queue_entry *entry )
+{
+/* struct sock *sock = (struct sock *)obj; */
+ assert( obj->ops == &sock_ops );
+
+ add_queue( obj, entry );
+ return 1;
+}
+
+static void sock_remove_queue( struct object *obj, struct wait_queue_entry *entry )
+{
+/* struct sock *sock = (struct sock *)grab_object(obj); */
+ assert( obj->ops == &sock_ops );
+
+ remove_queue( obj, entry );
+ release_object( obj );
+}
+
+static int sock_signaled( struct object *obj, struct thread *thread )
+{
+ struct sock *sock = (struct sock *)obj;
+ assert( obj->ops == &sock_ops );
+
+ return check_select_events( &sock->select, sock_event( sock ) );
+}
+
+static int sock_get_fd( struct object *obj )
+{
+ struct sock *sock = (struct sock *)obj;
+ int fd;
+ assert( obj->ops == &sock_ops );
+ fd = dup( sock->select.fd );
+ if (fd==-1)
+ sock_set_error();
+ return fd;
+}
+
+static void sock_destroy( struct object *obj )
+{
+ struct sock *sock = (struct sock *)obj;
+ assert( obj->ops == &sock_ops );
+
+ unregister_select_user( &sock->select );
+ /* FIXME: special socket shutdown stuff? */
+ close( sock->select.fd );
+ if (sock->event)
+ {
+ /* if the service thread was waiting for the event object,
+ * we should now signal it, to let the service thread
+ * object detect that it is now orphaned... */
+ set_event( sock->event );
+ /* we're through with it */
+ release_object( sock->event );
+ }
+ free( sock );
+}
+
+/* create a new and unconnected socket */
+static struct object *create_socket( int family, int type, int protocol )
+{
+ struct sock *sock;
+
+ if (!(sock = alloc_object( &sock_ops )))
+ return NULL;
+ sock->select.fd = socket(family,type,protocol);
+ sock->select.func = sock_select_event;
+ sock->select.private = sock;
+ sock->state = (type!=SOCK_STREAM) ? WS_FD_READ|WS_FD_WRITE : 0;
+ sock->mask = 0;
+ sock->hmask = 0;
+ sock->pmask = 0;
+ sock->event = NULL;
+ fprintf(stderr,"socket(%d,%d,%d)=%d\n",family,type,protocol,sock->select.fd);
+ fcntl(sock->select.fd, F_SETFL, O_NONBLOCK); /* make socket nonblocking */
+ register_select_user( &sock->select );
+ clear_error();
+ return &sock->obj;
+}
+
+/* accept a socket (creates a new fd) */
+static struct object *accept_socket( int handle )
+{
+ struct sock *acceptsock;
+ struct sock *sock;
+ int acceptfd;
+ struct sockaddr saddr;
+ int slen;
+
+ sock=(struct sock*)get_handle_obj(current->process,handle,
+ GENERIC_READ|GENERIC_WRITE|SYNCHRONIZE,&sock_ops);
+ if (!sock)
+ return NULL;
+ /* Try to accept(2). We can't be safe that this an already connected socket
+ * or that accept() is allowed on it. In those cases we will get -1/errno
+ * return.
+ */
+ slen = sizeof(saddr);
+ acceptfd = accept(sock->select.fd,&saddr,&slen);
+ if (acceptfd==-1) {
+ sock_set_error();
+ release_object( sock );
+ return NULL;
+ }
+ if (!(acceptsock = alloc_object( &sock_ops )))
+ {
+ release_object( sock );
+ return NULL;
+ }
+
+ acceptsock->select.fd = acceptfd;
+ acceptsock->select.func = sock_select_event;
+ acceptsock->select.private = sock;
+ acceptsock->state = WS_FD_CONNECTED|WS_FD_READ|WS_FD_WRITE;
+ acceptsock->mask = sock->mask;
+ acceptsock->hmask = 0;
+ acceptsock->pmask = 0;
+ acceptsock->event = (struct event *)grab_object( sock->event );
+ register_select_user( &acceptsock->select );
+ clear_error();
+ sock->pmask &= ~FD_ACCEPT;
+ sock->hmask &= ~FD_ACCEPT;
+ release_object( sock );
+ return &acceptsock->obj;
+}
+
+/* set the last error depending on errno */
+static void sock_set_error(void)
+{
+ switch (errno)
+ {
+ case EINTR: set_error(WSAEINTR);break;
+ case EBADF: set_error(WSAEBADF);break;
+ case EPERM:
+ case EACCES: set_error(WSAEACCES);break;
+ case EFAULT: set_error(WSAEFAULT);break;
+ case EINVAL: set_error(WSAEINVAL);break;
+ case EMFILE: set_error(WSAEMFILE);break;
+ case EWOULDBLOCK: set_error(WSAEWOULDBLOCK);break;
+ case EINPROGRESS: set_error(WSAEINPROGRESS);break;
+ case EALREADY: set_error(WSAEALREADY);break;
+ case ENOTSOCK: set_error(WSAENOTSOCK);break;
+ case EDESTADDRREQ: set_error(WSAEDESTADDRREQ);break;
+ case EMSGSIZE: set_error(WSAEMSGSIZE);break;
+ case EPROTOTYPE: set_error(WSAEPROTOTYPE);break;
+ case ENOPROTOOPT: set_error(WSAENOPROTOOPT);break;
+ case EPROTONOSUPPORT: set_error(WSAEPROTONOSUPPORT);break;
+ case ESOCKTNOSUPPORT: set_error(WSAESOCKTNOSUPPORT);break;
+ case EOPNOTSUPP: set_error(WSAEOPNOTSUPP);break;
+ case EPFNOSUPPORT: set_error(WSAEPFNOSUPPORT);break;
+ case EAFNOSUPPORT: set_error(WSAEAFNOSUPPORT);break;
+ case EADDRINUSE: set_error(WSAEADDRINUSE);break;
+ case EADDRNOTAVAIL: set_error(WSAEADDRNOTAVAIL);break;
+ case ENETDOWN: set_error(WSAENETDOWN);break;
+ case ENETUNREACH: set_error(WSAENETUNREACH);break;
+ case ENETRESET: set_error(WSAENETRESET);break;
+ case ECONNABORTED: set_error(WSAECONNABORTED);break;
+ case EPIPE:
+ case ECONNRESET: set_error(WSAECONNRESET);break;
+ case ENOBUFS: set_error(WSAENOBUFS);break;
+ case EISCONN: set_error(WSAEISCONN);break;
+ case ENOTCONN: set_error(WSAENOTCONN);break;
+ case ESHUTDOWN: set_error(WSAESHUTDOWN);break;
+ case ETOOMANYREFS: set_error(WSAETOOMANYREFS);break;
+ case ETIMEDOUT: set_error(WSAETIMEDOUT);break;
+ case ECONNREFUSED: set_error(WSAECONNREFUSED);break;
+ case ELOOP: set_error(WSAELOOP);break;
+ case ENAMETOOLONG: set_error(WSAENAMETOOLONG);break;
+ case EHOSTDOWN: set_error(WSAEHOSTDOWN);break;
+ case EHOSTUNREACH: set_error(WSAEHOSTUNREACH);break;
+ case ENOTEMPTY: set_error(WSAENOTEMPTY);break;
+#ifdef EPROCLIM
+ case EPROCLIM: set_error(WSAEPROCLIM);break;
+#endif
+#ifdef EUSERS
+ case EUSERS: set_error(WSAEUSERS);break;
+#endif
+#ifdef EDQUOT
+ case EDQUOT: set_error(WSAEDQUOT);break;
+#endif
+#ifdef ESTALE
+ case ESTALE: set_error(WSAESTALE);break;
+#endif
+#ifdef EREMOTE
+ case EREMOTE: set_error(WSAEREMOTE);break;
+#endif
+ default: perror("sock_set_error"); set_error( ERROR_UNKNOWN ); break;
+ }
+}
+
+/* create a socket */
+DECL_HANDLER(create_socket)
+{
+ struct object *obj;
+ int s = -1;
+
+ if ((obj = create_socket( req->family, req->type, req->protocol )) != NULL)
+ {
+ s = alloc_handle( current->process, obj, req->access, req->inherit );
+ release_object( obj );
+ }
+ req->handle = s;
+}
+
+/* accept a socket */
+DECL_HANDLER(accept_socket)
+{
+ struct object *obj;
+ int s = -1;
+
+ if ((obj = accept_socket( req->lhandle )) != NULL)
+ {
+ s = alloc_handle( current->process, obj, req->access, req->inherit );
+ release_object( obj );
+ }
+ req->handle = s;
+}
+
+/* set socket event parameters */
+DECL_HANDLER(set_socket_event)
+{
+ struct sock *sock;
+ struct event *oevent;
+
+ sock=(struct sock*)get_handle_obj(current->process,req->handle,GENERIC_READ|GENERIC_WRITE|SYNCHRONIZE,&sock_ops);
+ if (!sock)
+ return;
+ oevent = sock->event;
+ sock->mask = req->mask;
+ sock->event = get_event_obj( current->process, req->event, GENERIC_READ|GENERIC_WRITE|SYNCHRONIZE );
+ sock_reselect( sock );
+ if (sock->mask)
+ sock->state |= WS_FD_NONBLOCKING;
+ if (oevent)
+ {
+ if (oevent != sock->event)
+ /* if the service thread was waiting for the old event object,
+ * we should now signal it, to let the service thread
+ * object detect that it is now orphaned... */
+ set_event( oevent );
+ /* we're through with it */
+ release_object( oevent );
+ }
+ release_object( &sock->obj );
+}
+
+/* get socket event parameters */
+DECL_HANDLER(get_socket_event)
+{
+ struct sock *sock;
+
+ sock=(struct sock*)get_handle_obj(current->process,req->handle,GENERIC_READ|GENERIC_WRITE|SYNCHRONIZE,&sock_ops);
+ if (!sock)
+ {
+ req->mask = 0;
+ req->pmask = 0;
+ req->state = 0;
+ set_error(WSAENOTSOCK);
+ return;
+ }
+ req->mask = sock->mask;
+ req->pmask = sock->pmask;
+ req->state = sock->state;
+ memcpy(req->errors, sock->errors, sizeof(sock->errors));
+ clear_error();
+ if (req->service)
+ {
+ if (req->s_event)
+ {
+ struct event *sevent = get_event_obj(current->process, req->s_event, GENERIC_READ|GENERIC_WRITE|SYNCHRONIZE);
+ if (sevent == sock->event)
+ req->s_event = 0;
+ release_object( sevent );
+ }
+ if (!req->s_event)
+ {
+ sock->pmask = 0;
+ sock_reselect( sock );
+ }
+ else set_error(WSAEINVAL);
+ }
+ release_object( &sock->obj );
+}
+
+/* re-enable pending socket events */
+DECL_HANDLER(enable_socket_event)
+{
+ struct sock *sock;
+
+ sock=(struct sock*)get_handle_obj(current->process,req->handle,GENERIC_READ|GENERIC_WRITE|SYNCHRONIZE,&sock_ops);
+ if (!sock)
+ return;
+ sock->pmask &= ~req->mask; /* is this safe? */
+ sock->hmask &= ~req->mask;
+ sock->state |= req->sstate;
+ sock->state &= ~req->cstate;
+ sock_reselect( sock );
+ release_object( &sock->obj );
+}