ddraw/tests: Fix a couple of copy-paste typos in test messages.
diff --git a/dlls/ddraw/tests/visual.c b/dlls/ddraw/tests/visual.c
index 8593aef..1bac70c 100644
--- a/dlls/ddraw/tests/visual.c
+++ b/dlls/ddraw/tests/visual.c
@@ -1493,13 +1493,13 @@
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
+ ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) {
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
+ ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
}
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
@@ -1614,13 +1614,13 @@
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
+ ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) {
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
+ ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
}
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
@@ -1736,13 +1736,13 @@
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
+ ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) {
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
+ ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
}
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
@@ -1862,13 +1862,13 @@
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
+ ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) {
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
+ ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
}
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
@@ -2000,13 +2000,13 @@
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
+ ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) {
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
+ ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
}
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
@@ -2090,7 +2090,7 @@
ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
+ ok(hr == D3D_OK, "IDirect3DDevice_BeginScene failed with %08x\n", hr);
if (SUCCEEDED(hr)) {
D3DRECT rect;
@@ -2112,7 +2112,7 @@
ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
- ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
+ ok(hr == D3D_OK, "IDirect3DDevice_EndScene failed, hr = %08x\n", hr);
}
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);