d3dx9_36: Implement D3DXComputeBoundingBox.
diff --git a/include/d3dx9.h b/include/d3dx9.h
index b551eba..6b3bdf6 100644
--- a/include/d3dx9.h
+++ b/include/d3dx9.h
@@ -24,6 +24,7 @@
#include "d3d9.h"
#include "d3dx9math.h"
#include "d3dx9core.h"
+#include "d3dx9mesh.h"
#include "d3dx9shader.h"
#include "d3dx9tex.h"
diff --git a/include/d3dx9mesh.h b/include/d3dx9mesh.h
index c337ad2..5cfc25e 100644
--- a/include/d3dx9mesh.h
+++ b/include/d3dx9mesh.h
@@ -29,6 +29,7 @@
UINT WINAPI D3DXGetFVFVertexSize(DWORD);
BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *);
BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
+HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *);
BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3*, FLOAT *, FLOAT *, FLOAT *);
#ifdef __cplusplus